Magnet Reverse
Spell Quick

Magnet Reverse

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Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
51± 6/ 100
Power Score
Intrinsic 49
Deck 54

Magnet Reverse — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 54 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender, Combo enabler

Why it scores here

Magnet Reverse recovers Machine or Rock monsters from the GY or banished zone, making it a solid recovery tool in recursive decks like Machina and Magnet Warriors. While it appears in 105 decks across 29 distinct archetypes and shows strong synergy with high-power combos (index 92), it generates no card advantage, lacks opponent interaction, and is conditional on specific targets being in restricted zones. Its value is concentrated in supporting decks built around banishing or GY effects; it cannot carry universal splashability.

Axis scores

Axis Score Evidence
Accessibility 70 Spell card always live in hand; conditional targeting (Machine/Rock monster banished or in GY that cannot be Normal Summoned/Set) moderately restrictive, but broad deck inclusion (105 decks, 29 archetypes) confirms target availability in supporting homes. (Observed)
Combo & Conversion 58 Recovers one monster per activation, extending lines; appears in 100% of 7 recorded combos with power_index 92, but combo role unclassified (empty role_in_combo arrays), reducing clarity on exact contribution. (Observed)
Resource Economy 48 Trades one spell card for one Special Summon, generating net-zero card advantage; no search, recursion loop, or refuel mechanism. (Verified)
Effect & Interaction 0 Zero opponent-facing disruption; operates entirely on user's own monsters in GY or banished zone. (Verified)
Material Utility 0 Spell card has no innate material utility; the recovered monster's material value depends on which specific card is recovered. (Verified)
Resilience & Flexibility 42 Quick-Play allows responsive timing; but one negate of the summoned monster negates its value; no multi-turn utility or recurring protection; resilience comes from archetype redundancy across 29 homes. (Inferred)
Deck-Building Efficiency 65 Clean slot cost in Machine/Rock-heavy decks (Machina 21%, Magnet Warriors 15.2%); 1.46 average copies suggests standard pattern; conditional activation prevents universal free-roll status. (Observed)

Calculation

Weight profile: Recovery/Recursion (primary role, 1.0). Intrinsic ≈ 49, Deck ≈ 54, Meta = provisional. Modifiers: Conditional activation (-2); Archetype diversity resilience (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong home-archetype synergy, especially Machina (21%) and Magnet Warriors (15.2%) decks.
  • 100% appearance rate in 7 recorded combo lines with power_index 92 confirms reliable integration into high-power boards.
  • Quick-Play timing allows flexible, responsive recovery during combo sequences.
  • Broad archetype coverage (29 distinct homes) shows mechanical flexibility despite conditional targeting.

Weaknesses

  • Zero opponent interaction; no disruption, negation, removal, or board break capability.
  • Net-zero card advantage; converts one spell into one body with no multiplier or refuel.
  • Highly conditional—requires specific Machine/Rock monster types in GY or banished zone; becomes dead without valid targets.
  • Single-use recovery per activation with no repeating or multi-turn utility.
  • Combo role unclassified in sample data, making exact contribution to recorded 92-power-index boards unclear.

Counters / choke points

  • Negation on the Special Summon (Solemn Strike, Solemn Judgment, Forbidden Chalice).
  • Hand trap responses if recovery is treated as a search-adjacent effect.
  • Decks running minimal banish or GY mechanics relative to their milling/self-banish output.
  • Lack of valid Machine/Rock targets in GY or banished zone.

Best use

Recovery/Recursion tool supporting banish-or-GY-based combo extensions.. Decks: Machina (21% of sample; core recursive engine synergy), Magnet Warriors (15.2% of sample), Cyber Dragon (7.6% of sample), Sky Striker (7.6% of sample), ABC (4.8% of sample). Suggested copies: 1.

Evidence & gaps

  • Verified: Card effect: targets Machine or Rock monsters in GY or banished that cannot be Normal Summoned/Set; Special Summons the target.; Quick-Play Spell frame type confirmed.; Zero inherent card advantage (one spell ↔ one summon).; Zero opponent interaction or disruption capability.; Deck inclusion: 105 decks, 1.46 average copies, max 3 copies.
  • Observed: Appears in 100% of 7 recorded combos with power_index 92 across all examples.; Machina is primary archetype home (22 decks, 21% of sample).; Magnet Warriors is secondary home (16 decks, 15.2%).; 29 distinct archetypes include this card, indicating broad mechanical fit.; Top synergy partners are recursive/recursive-enabler cards (Machina Redeployment, Machina Fortress, Monster Reborn, Machina Overdrive).
  • Inferred: Conditional targeting (specific monster type, specific zones, specific property) limits universal splashability outside supporting homes.; Quick-Play timing enables responsive mid-combo chaining and recovery.; Combo role is unclassified in provided data (empty role_in_combo arrays in all 7 examples), suggesting mid-combo interaction step not captured by standard role taxonomy.; Extender and Combo enabler secondary roles inferred from high power_index presence and top-partner synergy alignment.
  • Data gaps: No guides supplied—no expert guidance on optimal usage patterns or edge-case interactions. Combo role unclassified—all 7 recorded combos show empty role_in_combo arrays; exact contribution to 92-power-index boards is unclear (may be mid-combo step, conditional branch, or data-capture gap). No usage statistics (StatisticsCard)—archetype inclusion percentages and typical copies inferred from 105-deck sample only; larger historical window would refine reliability. No Top Card ranking data—cannot confirm high-level tournament results beyond sample-deck evidence.











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